Isolated Island
Software Used: Autodesk Maya, Substance Designer, Substance Painter, & Unity.
Shortly after creating my flintlock pistol model, I decided to expand and create an isometric (and isolated) island as my final project for my 3D modeling class. It turned out great, based on what I was aiming for. I then exported the model to an empty Unity HDRP project, added volumetric lighting and fog, and added a third-party ocean asset, which looks phenomenal.
![](https://cdn.myportfolio.com/fa4302b3-a924-49f4-8851-de8cc02877ee/722a5fcd-bb3e-4fb2-a252-6c3e626d401d_rw_1920.png?h=807ea3bbc7a6870cd2254176b07e694a)
![](https://cdn.myportfolio.com/fa4302b3-a924-49f4-8851-de8cc02877ee/cbb6c77a-5f8a-4b15-aacc-4c31cb3b8e0b_rw_3840.png?h=99b69b9e84b4135d5a2b4868a4457c6f)