Isolated Island
Software Used: Autodesk Maya, Substance Designer, Substance Painter, & Unity.

Shortly after creating my flintlock pistol model, I decided to expand and create an isometric (and isolated) island as my final project for my 3D modeling class. It turned out great, based on what I was aiming for. I then exported the model to an empty Unity HDRP project, added volumetric lighting and fog, and added a third-party ocean asset, which looks phenomenal.
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